Support Unity3d for decompiling coroutines(IEnumerator etc)
Thanks for contacting us. This sounds more as a bug in JustDecompile then as a missing feature. Can you please share the assembly you’re trying to decompile for us to reproduce and fix the issue?
Maxim Kamalov commented
The suggestion should be about decompiling any iterator blocks, similar to what Cameron said about ILSpy.
ILSpy has been able to decompile iterator blocks since a version ago, but it still has difficulty with Unity's coroutines.
I know this is an old topic, but Unity3D's "coroutines" are just iterators. To my understanding iterators cannot be decompiled...