Support Unity3d for decompiling coroutines(IEnumerator etc)
Thanks for contacting us. This sounds more as a bug in JustDecompile then as a missing feature. Can you please share the assembly you’re trying to decompile for us to reproduce and fix the issue?
ILSpy has been able to decompile iterator blocks since a version ago, but it still has difficulty with Unity's coroutines.
I know this is an old topic, but Unity3D's "coroutines" are just iterators. To my understanding iterators cannot be decompiled...